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Thursday, January 7, 2016

SwipeSoccer. A fast paced fun arcade soccer (football) game.

Love soccer? Love arcade games. Look no further. Download swipesoccer for your android phones now from the play store. Its a fun  to play fast paced arcade soccer game.

https://play.google.com/store/apps/details?id=com.ninjagames.swipesoccer.app














Dribble, sprint, dodge, shoot. Lets football.
Swipe soccer is a fast paced fun soccer game. Control as many players as you want. Choose whatever strategy you want to. Balance between speed and power. Execute gameplays that suits your team. Play against and defeat 10 levels of AI.
Swipesoccer is can be fun and casual or you can get serious and challenge your self and defeat all the AI teams.
Controls:
- To give movement orders to a player, touch the player and drag the path that you want to follow.
- Players take control of the ball as soon as the reach them.
- To shoot when you have the ball, tap the point you want to shoot towards.

Friday, August 15, 2014

SoccerSkillz is now open source. :)

As I work on the next project(which is actually going well) I keep facing a lot of problems with mobile game development. Some related to AndEngine and some because I am new to game dev in general. One of the major problem for me was that I could not find many open source finished android games. Agreed, there are many example code, specially with Andengine and various tutorials. But these are isolated piece of codes. I struggled and am still struggling with how to structure my game overall. How to use scenes, entities. What game design principles to apply, how to integrate menu and UI.

There are a couple of tutorials which help a lot. Specialy http://www.matim-dev.com/full-game-tutorial---part-1.html. But still there are not enough open source games. I wonder whats the reason for it.

Anyways, enough blabbering. I have put the source code for soccerskillz on github here:

Its not a very complicated game(neither was it meant to be). But it does have some key features:
  1. Open source published android game using Andengine.
  2. Uses Physics and Collisions.
  3. Uses a splash screen and transitions.
  4. Uses ClipEntity which I had to code since the version of Andengine I was using did not have it.
I dont know how well commented the code is. But I will be happy to explain if people are interested.

Also feel free to develop, mod the game. But if you make a commercial game some how :) do give me credit.

Tuesday, June 24, 2014

The Next Step

So after the first published android game I am ready to start on the next project. I already had a lot of ideas I had written down at various points of time. They are in varied complexity and varied genres. But the important think was to pick up something which I will remain interested long enough to see it through.

Keeping these things in perspective and the ongoing soccer world cup I decided to go with the simple swipe soccer game I had in mind. This is inspired by some very old PC soccer game I used to play back in college. I don't recall the name but I can recall the gameplay in my mind quite vividly. It was top down and really simple to control but at the same time immensely fun.

To make this fun and playable for the mobile I have some changes to controls that needs to be done. I know this is going to be a longer project and probably the first actual game. I will try and keep posting the development logs so that I can track my progress and stay focused and finish this sooner.